Coraline — 70 of 122

Students of Herr Rau (and Herr Rau)

Release 1

Section of the chair and of the key on the nail

The kitchen chair is an enterable supporter in the kitchen.

The description is "This chair is quite an ordinary, wooden, brown chair. It looks really comfortable."

The other description is "It is a wooden, black chair with a black cushion on it. There are spiders on the back of the chair. It does not look comfortable."

Instead of entering the other kitchen chair:

say "The chair creaks unpleasantly. You don't trust it.";

continue the action.

Instead of examining the real kitchen chair:

display Figure of the chair;

continue the action.

Instead of going down when the player is supported by something:

try exiting.

After dropping something (called x) when the player is on the kitchen chair:

now x is in the kitchen;

continue the action.

Check taking something (called x) when the player is on the kitchen chair:

if x is enclosed by the player, continue the action;

otherwise say "You can't reach [regarding the noun][them] from here." instead.

The broom is a cleaning utensil in the kitchen.

The description is "A wooden broom with yellow bristles. By the way, it's very long."

The other description is "An old black broom with holes and spiders."

Instead of examining the broom:

if the broom is real, display figure of the broom;

otherwise display figure of the other broom;

continue the action.

The nail is a supporter in the kitchen. It is scenery. The description is "It's nail high up in the wall[if the nail encloses nothing]. It looks as if you could hang something from it, but there is nothing there right now[otherwise][end if]."

Instead of taking the nail:

say "It's too high up to reach, and it's firmly in the wall, anyway."

Instead of putting something on the nail, say "It's too far away to put anything there."

The black key is a thing. It unlocks the wooden door. The description is "It's the oldest, biggest, blackest, rustiest key that you have ever seen[if the player is carrying the black key]. It feels colder than other keys[end if]."

The other description is "There is only one key. Only one door... You mustn't bother your head with such trivialities."

The size of the black key is 1.

Understand "unlock [something]" as unlocking it with.

Rule for supplying a missing second noun while unlocking:

    if the black key is carried, now the second noun is the black key;

    otherwise say "You will have to say what to unlock [the noun] with."

Understand "lock [something]" as locking it with.

Rule for supplying a missing second noun while locking:

    if the black key is carried, now the second noun is the black key;

    otherwise say "You will have to say what to lock [the noun] with."

Instead of examining the black key:

if the key is real:

display figure of the key;

otherwise:

display the figure of the other key;

continue the action.

Instead of pushing the black key:

if the black key is on the nail:

try taking the black key;

otherwise:

continue the action.

Instead of shoving with the black key:

if the black key is on the nail:

try taking the black key;

otherwise:

continue the action.

Instead of taking the black key:

if the black key is not on the nail:

continue the action;

otherwise:

if the player is carrying the broom and the player is not on the kitchen chair:

say "You are getting closer, but the key is still too far away.";

otherwise if the player is not carrying the broom and the player is on the kitchen chair:

say "You are closer now, but the key is still too far away.";

otherwise if the player is not carrying the broom and the player is not on the kitchen chair:

say "It's much too far away for you. If only you were closer.";

otherwise if the player is carrying the broom and the player is on the kitchen chair:

say "With the help of the broom, you manage to push the key so that it falls down to the kitchen floor.";

now the black key is in the kitchen.

Instead of taking with:

if the noun is the black key and the second noun is the broom, try taking the key;

otherwise continue the action.