Section of unused Locking and Unlocking - not for release
[After unlocking the mirror with the black key when the player is not in the mirror:
Silently try opening the mirror;
Try entering the mirror;
now the mirror is locked;
now the mirror is closed.
After unlocking the mirror with the black key when the player is in the mirror:
Silently try opening the mirror;
say "Your are out of the strange mirror room again.";
try looking.
After opening the mirror when the player is in the mirror:
try exiting;
now the mirror is closed;
now the mirror is locked.
After exiting when the noun is the mirror:
Now the mirror is closed;
now the mirror is locked;
continue the action.
[After deciding the scope of the player while in darkness:
if the player is enclosed by the mirror:
place the contents of the mirror in scope. ]
]
[Section of the letter
The letter to you is a thing in the mirror. The description is "A letter adressed to you, dear student. It says: 'Well done, you found a hidden surprise.'"
]
[
Section of Being in the Mirror (Thing)
Instead of looking when the player is in the real mirror: [can't happen at present]
say "It's a small space behind the mirror. Nothing seems off. The room is small but big enough to fit a person."
Instead of examining the mirror when the player is in the mirror:
say "It doesn't look like a mirror in here, more like a room."
Instead of dropping something when the player is in the mirror:
say "If you do that, you might never find it again."
Instead of throwing something at when the player is in the mirror:
say "If you do that, you might never find it again."
Instead of looking when the player is in the other mirror:
say "It's a small dim space behind the mirror. Once the door is closed the room is completely dark. It's the size of a broom closet. Tall enough to stand but not wide enough to lie down." [In the other world you are able to hear voices of three lost children. You can also feel their touch. It feels like the gentle beat of a moth's wings.]
[After deciding the scope of the player while listening:
if the player is in the mirror:
place the Hallway in scope. ]
]